Gravity Well

 
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Gravity Well

Among other efforts dedicated to Gravity Well, for level design I took the task of creating four rooms dedicated to a tier that focused on using two permanent gravity singularities to solve puzzles, while also picking up a fifth room in the fifth tier of rooms that involved using a time singularity that slowed objects.

click below to read up on my levels!

 


 

Scraps!

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Avery’s Harbor

For the level aspect for the project of Scraps!, I was tasked with creating the final end game level in which the player finally reaches his destination to locate the powerful upgrade for the GravNull. The goal was to create a level that had minor puzzle solving, use of the main mechanic with the GravNull(gravity manipulation), and some platforming.

Click below to check out!