Gravity Well
You've got a job to do...
Here is my latest current project, Gravity Well. Apart from working on level design, audio recording work, minor scripting, and acting as team manager and producer for the project, I was also in charge of working on the narrative aspect of expanding the story of the game, brought about through the voiced dialogue throughout the game. Feel free to read and listen!
The Destiny Sandwich
Sandwiches can be difficult...
This was a fun albeit quick work of story design as well as utilizing the program Twine 2. The intent was to create a story that would branch off into separate entities, have random events occur, and end with wildly different endings,
I was able to take a swing at flexing my creative side of story planning. The story itself I called the “Destiny Sandwich”, in which the player unfortunately finds themselves transported to completely different places while trying to merely create a sandwich. It was a labor of love, putting a “Twilight Zone” twist on a simple day to day action.
(Thanks due to @colinmarc and @trucy for creating Philome.la for hosting Twine games!)
Scraps!
The contract is never simple...
This was my previous largest team project based in Unity, alongside 5 other game designers. I worked as team lead and contributed my level Avery's Harbor, along with all the implementation and sound accompanied with that level.
Among other things, I wrote and voiced the entire dialogue that the main player, the "Scrapper", says to himself in order to assist the player with direction for the game, in an environmental story telling sense. It was a great experience, and if you’d like, feel free to check out below all the dialogue lines for each level within!