Scraps!
Provided below is the in-game dialogue I wrote for the player in order in outspoken self-thought in order to assist the player on what to do next, from the observations of the protagonist. To decide on the character, I went with two options for the team, either silly or serious. The team unanimously went for silly, which in my mind I took notes from cheesy 80's tough guy one liners, inspiration from Duke Nukem, and Escape From L.A.
Power Facility
Timothy Harvey
The Power Facility level in SCRAPS! was designed entirely by Timothy Harvey. The dialogue below was written and voiced by me as the protagonist to assist the player through.
1. Jeez what a prick. Well, time to get inside and get that spark plug.
2. Great! Looks like that door is fortified; I’ll have to find another way through.
3. Bet I could knock that ladder down by breaking that bar…
4. What a mess. Looks like those office doors are closed, and until the power is restored it’s not going to be opening any time soon. Guess I need to find a way down and get this show on the road.
5. Alright, now how am I going to get the power running again? Well lookey what we got here, a giant device with some sort of note.
6. Alright the power is jumped. Should probably stand on one of these plates; I’ll need to find something heavy for the other two though…
7. Well now that I’m done playing build-a-blocks, it’s time to take the arc-jumper to the next power socket.
8. Piece of crap is broken! I guess I gotta find some sort of power pack and repair kit!
9. There’s the power pack! Time to use the Grav-Null to slap this baby on the terminal!
10. Oh what a coincidence, a repair kit…
11. Pick up the arc-jumper, put it in the techy-hole, ride the lift… Feel like some sort of lab mouse…
12. Great, bridge is out… Guess I’ll need to find another way around.
13. Doors are open, and I can finally get out of this place!
14. Spark plug obtained, and now I’m going to go smack that Bast and get my money… wait… GET my money, and then smack him, much better plan!
Military Bunker
Jonathan Marchand
The Military Bunker level in SCRAPS! was designed entirely by Jonathan Marchand. The dialogue below was written and voiced by me as the protagonist to assist the player through.
1. Looks like I need to get that power running if I’m to redirect power to the Bast.
2. If Ed was here, I’d just pull his finger and he’d take care of those flames… But it looks like I need to find a way across.
3. Well that did something! Time to check out the mainframe and see if anything has changed.
4. Now why would someone try to smash the floor like that? Wonder what they were trying to get at…
5. Alright another module! Pretty soon I’ll be able to get out of this place. Back to the mainframe!
6. I should probably try to reach that desk across this gap… I wonder what this switch does?
7. Well that’s the last of them. Once I activate the mainframe, this should reroute the power back to the Bast.
Highway
Brian Roberts
The Power facility level in SCRAPS! was designed entirely by Brian Roberts . The dialogue below was written and voiced by me as the protagonist to assist the player through.
1. Hmmmm…. Looks like the bridge is out. I need to find a way through to get back to the Bast.
2. Got it! This should open a route past the debris.
3. There has to be a way around all of this…
4. Need to find something to break those boards loose…
5. Damn! Going to need a code to get in… Maybe one of those Humvee’s will have it…
St. Clare's Hospital
Dominick Jennosa
The St. Claire's Hospital level in SCRAPS! was designed entirely by Dominick Jennosa. The dialogue below was written and voiced by me as the protagonist to assist the player through.
1. Right… an abandoned hospital… Nothing creepy about that. Should probably find something I can hop onto to get inside.
2. Power is off?... Of course the power is off! It’s being rerouted back to the Bast! Gotta find some sort of portable power device.
3. Gotta get to the second floor and reach the pharmacy. That’s probably where I’ll find the drugs!... I mean the antidote!
4. Alright! Now the antidote has to be somewhere around here…
5. “-And after narrowly avoiding becoming a burnt shish kebab, our hero finds himself being mocked with a locked door and a key to find! Joy!”
6. Alright this key card either opens the pharmacy, or unlocks the door down to the disco room down in the basement…heh… Just kidding that’d be silly.
7. Alright now the antidote has to be somewhere around here…
8. I’m crossing my fingers that this is just a placebo, and I get paid beforehand. Well, time to get out of here.
9. My dad always said, “if you can’t find an exit, make one”.
Warehouse
Joshua Friday
The Warehouse level in SCRAPS! was designed entirely by Joshua Friday. The dialogue below was written and voiced by me as the protagonist to assist the player through.
1. There’s the door to the warehouse. Looks like the power is off, but I might be able to push it open.
2. Alright I’m in! I guess only the emergency lights still have power. That safe has to be somewhere in here… Should probably check the rear of the building and try to restore power first.
3. Damn, not these things again! After I find a way to turn off the defenses in this building, I should be able to push the doors open.
4. Story of my life, a pile of junk in my way. I should probably squeeze past it or use my Grav-Null.
5. Electronic safe… The item must be in here… even if I knew the pass code, with power out, it won’t open. Hopefully with how long it’s been without power, the lock will reset if I can activate the fuse box.
6. Crap… The power reset everything. I think I heard the front door slam, and now the fuse box isn’t working.
7. Great! Looks like I have to find 5 fuses if I want to restore power… It’s like Easter, without the candy, the bunny, my basket, and fun.
8. I can probably get up there use some debris to hop onto.
9. Not a damn thing here. Better stick to the task at hand.
10. There might be something under that pile of debris. I should use my Grav-Null to check it out.
11. Think I see something on top of that shelf. Should probably find a way to climb up and check.
12. Maybe I can squeeze down here.
13. Crap! The water is being electrified! I need to find high ground quick! I think I saw a ladder halfway down to my right!
14. Hmm… This pulley system still works… Wonder if the others do as well…
15. Alright, I think that green light is an exit. I can probably get there by jumping around these hanging platforms.
16. Nothing like inanimate objects hinting that you’re fat. Maybe I can use the Grav-Null to trade weight across these platforms so that I can get across.
17. Awww forgot the relic in the safe! There’s no point in returning to the Bast if I don’t get it!
18. Finally, the exit! There cannot POSSIBLY be anything left to do for this dumb Bast!
19. Whew…..refuse the urge to kill the Bast…..refuse the urge…..to kill the Bast… get paid…then kill him!
Avery's Harbor
Samuel Ford
The Avery's Harbor in SCRAPS! was designed entirely by me! The dialogue below was written and voiced by me as the protagonist to assist the player through.
******ALMOST THERE!*******
1. It’s locked… Of course it’s locked. Wouldn’t even have to be here if the place had already been scavenged. Maybe there’s a key in the nearby guardhouse.
2. Interesting. Gonna have to cross the bay somehow. I should check the nearby and find a way across.
3. Looks like this boat moves on a powered mechanism, but it seems the generator is powered off. Broken piece of crap! Looks like it needs… 3 batteries. Time to search the shore and see if I can find them.
4. Who the hell puts a battery on top of a pile of cars??
5. Well that’s either a glowing nuclear bomb, or another battery under those canoes. Guess I’ll use the Grav-Null and see if I don’t blow up in the next 5 seconds.
6. Ughhh… A battery on the roof? Getting too old for this crap. Need to find a way to get up there.
7. That wall looks weak. Wonder if I can break it with something nearby.
8. No doorway to get in this door… but that glass does look thin…
9. Well there’s a ladder… I can probably use the Grav-Null to slap it on the wall on the first building where it’s missing.
10. “Well Bill, looks like a contestant has to pick either boat number one or boat number two. But they both lead to the tanker!” “You’re absolutely right Jim, what a riveting choice indeed!”
11. It looks like this boat’s not moving until that wall’s broken and out of the way.
12. Two walls this time? That tanker better have what I came to get.
13. Incoming pipe, gotta duck!
14. Three? “Be a Scrapper” they said. “Pay your way into a Bastion” they said.
15. Alright last stretch. Grav-Null, don’t you fail me now.
16. Stupid boat! Well maybe if I destroy that wall first.
17. Two walls? No that’s cool. I’m used to cruel punishment.
18. Uno dos tres walls to make me loco… Gonna punch the Bast who gave me this contract…
19. Alright one more stretch to the tanker! ... But I wonder what’s over on that pier?
20. Uh, ding ding! Order up! I’ll take one Grav-Null upgrade and an antique compass! ..... eh service here is lousy.
21. Alright the tanker doors are closed, but I gotta get in there. Maybe I should check out the bridge.
22. The compass! And some tech! And the control panels for the doors! ... And a million bucks? Crap didn’t work.
23. Huh, this looks like a pulley for the horn…Wonder if it still works?
24. Alright here’s the chest… but it looks like it’s locked and controlled by two wires. Wonder where they go?
25. Only way to get through here is to crouch. Not good for my back at all. Should probably use my flashlight too. It’s a bit dark on this end…. A rat better not bite me in the ass…
26. Looks like the toxic water leaked into this side… Lemony fresh scent though! Only way to get across is on top of these boxes…
27. Alright time to head out! I think I saw a way off this metal coffin at the front end of the ship.
28. Weeeee!
Idle Banter
(If the player stands still for too long, randomly generated)
1. *Humming*... I am 16 going on 17...
2. Ya know... it's times like these where I ponder my career choice... Oh wait! There is no choice!... I should probably get moving.
3. I'm FROZEN in fear because of the sounds I just imagined. Yep, that's why I'm not moving.
4. I think someone glued the floor under my feet. That's probably why I'm not moving.
5. This one time, at Scrapper camp, I was like "I found all the loot!", and they were like "No you didn't, you just stood around doing nothing". Yea... you're right... but I looked good while doing it!
6. I stand stoic! I stand defiant! I stand tall and proud, refusing to budge! I am the- alright I really need to get going. I'm getting hungry!